
Midnight Manor
12,410 playingSurvive the night inside a cursed mansion. Find the keys, dodge the thing in the hallway, get out before dawn.
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Survive the night inside a cursed mansion. Find the keys, dodge the thing in the hallway, get out before dawn.

Noclip into endless yellow corridors. Map the levels, ration your sanity and find the exit before it finds you.

Ward C never emptied. Break out through flooded tunnels while something wearing a patient gown hunts you down.

Seven campers, one killer, one lantern between you. Fix the radio, reach the boat, don't scream.

You're the new groundskeeper. The graves open at midnight — keep the lamps lit and the dead underground.

The emergency lights never turn off. Navigate five floors of corridors while the doctor makes his rounds.

Something moved into the sewers and the water turned green. Grab your crew and flush it out — or become part of it.

The maze rearranges itself every night and the scarecrow walks when you're not looking. Don't trust the moon.

The fair closed in '87 but the ferris wheel still turns. One night to find the golden ticket and leave.

Grandma collected dolls. One of them collects visitors. Stay in the candlelight and don't blink.

The mansion rebuilt itself. New floors, new keys, and something upstairs that remembers you.

A prequel deep dive into the first backrooms expedition. Record everything. Trust no one. Watch the walls.

Co-op defense in the asylum's east wing. Board the doors, share the batteries, survive until 6 AM.

Winter has come to the camp and the ice talks back. The killer learned new tricks — so did we.

PvP chaos in the graveyard — two teams, one cursed relic, and the dead don't care whose side you're on.

The hospital's quarantine failed. Scavenge meds, barricade wards, and decide who gets the last antidote.

A fast round-based chase through the tunnels. Rats versus the exterminator — and the eyes in the water pick sides.

Farm by day, hide by night. Every crop you sell feeds the thing in the corn — how rich do you dare to get?

Win rigged games to earn your soul back. Lose three times and you work the booths forever.

A story-driven descent through the dollmaker's house. Every choice decides which doll wakes up next.